Bootleg Cobra Viper (Tele-Viper colors), Red Laser Army Customs

Bootleg Cobra Viper (Tele-Viper colors), Red Laser Army Customs

I’ve been meaning to get around to reviewing one of the Red Laser Custom Vipers, and the one that’s caught a lot of my interests lately is the Tele-Viper colored “Telecommunications Infantry” Viper. It’s sort of odd, as on the surface it still looks mostly like a normal Viper, but some of the nuances are what makes this color scheme appeal to me.

For the most part, this figure looks pretty much like a normal, 1986 Viper. He’s still mainly Cobra blue, but swaps the traditional black vest for a purple, Tele-Viper colored one. All of the red is replaced with either more blue or black, and like the Viper Pit Viper, the gloves are painted a separate color from his blue arm guards. It’s a pretty nice color scheme that’s different enough from a normal Viper, but still retains enough of those early 80‘s Cobra colors that he doesn’t look out of place with figures of that era.

To me, I think this figure provides a similar appeal as the different Phase II Clone Trooper regiments from Star Wars. Most Clone Troopers look a lot alike, but their regiment is distinguished typically by a single color. Normally, most Cobras come in disparate color schemes and don’t really form cohesive looking squads. The V1 Viper and Tele-Viper aren’t that different, but when a few colors are changed out like you have on this guy, it makes for a more uniform squad.

With all of these customs, a topic of high interest is usually the construction quality. With some of the other Viper customs I’ve acquired I have run into some issues, but these are pretty good. They hold their guns perfectly, paint applications are very tight and consistent, and the joints are okay. They’re not super tight like a card-fresh figure might be, but it’s reasonable enough they can hold a pose well and no modding seems necessary.

For parts, you get the standard V1 Viper backpack and riffle, with the addition of a removable helmet. The helmet’s nicely done, although it’s a very tight fit over the head. It’s really strange to me that despite there being almost 30 figures of the Viper, Hasbro has never once made one with a removable helmet, which heightens my appreciation for this feature.

Red Laser Customs still has some of these for sale on eBay, at the price of $12 each. If you’re into custom figures and you like these colors like I do, there’s not a very good reason to wait on grabbing some. As the market for factory customs has become more inflated with a wealth of odd and interesting figures, prices for oddball stuff like this doesn’t seem to go up as much. However, army building figures like this at a later date will likely prove challenging.

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1989 Frag Viper

1989 Frag Viper

1989 was a pretty good year overall, but an amazing year if you focus on the Cobras. You had the fantastic Night Viper, the Alley Viper, the entire Python Patrol, and some other less popular, but still good quality figures. The Frag Viper falls into the later category; he’s definitely not the most popular figure from this year, but he still has a lot of positives going on for him.

I liked the Frag Viper a lot as a kid. He has nice colors and that kind of evil, robotic looking face that tended to attract me back then. A lot of Cobras from around this point were encased in so much armor and tech you really couldn’t tell they were human if you didn’t know better. So this guy, Vapor, the TARGAT, the Crimson Guard Commander and a few others were mainstays of my expanded Cobra robot army.

My enjoyment of this figure I had when I was a kid was something I couldn’t shake as an adult when I decided to go back and reunite him with his original parts. The specialty and file-card for the Frag Viper seems… a little hokey, but it’s not totally unreasonable when you think about it:

An integral part of the Cobra Viper fire-team, the FRAG-VIPER can toss high-explosive fragmentation grenades with all the range and accuracy of an M-79 or M-203 R.P.G.L. [Rocket Propelled Grenade Launcher], but without the noise from the muzzle blast. The secret lies in the manual hurling basket, based on the cesta used in the Basque sport of Jai Alai. The Frag-Viper cesta is equipped with automatic feed and variable time-fuser with a cable link to the helmet’s automatic range-finder.
“A G.I. Joe armed with a M-203 40mm grenade launcher can manage a firing rate of five rounds-per-minute and as soon as he pops the first round, everybody and his uncle knows where he is. A Frag-Viper, with a fifty round magazine and automatic feeder, can deliver fifteen rounds-per-minute and you’ll never have any idea where they’re coming from!”

The manual hurling basket thing is the part that just sounds kind of silly. The stealth element of the character just seems tacked on as a way to make him more unique, but really a Viper specializing in demolitions is good enough already. And when you boil it down, that’s what the Frag Viper is: a demolitions specialist.

The sculpt keeps things pretty simple. I like figures that can look good without being too busy, but I wouldn’t say the Frag Viper has a lot of detail. My favorite part’s the head, with it’s bug-like eyes and the sculpted bolts on top of it. There’s a peg on his chin for connecting a hose to his backpack. Its a similar idea to the HEAT Viper, but I think this one does a better job of connecting the head to his equipment.

The colors are pretty decent on this guy too. Mostly a caramel brown, with some sky-blue and black to break things up. The caramel brown has a nice desert environment feeling to it, which I think is nice since the vintage Cobras are a bit underrepresented there despite having a good few Joes to fight who fit that theme.

The parts included with this figure were an SMG, grenade thrower, a unique and a generic hose, backpack and three removable grenades. The SMG is a really nice sculpt, and the Frag Viper can hold it nicely too. I sort of like the idea that one Frag Viper might use this to lay cover fire while another uses his grenade equipment. The backpack has some sculpted details showing that it’s filled with the grenades that are fed into his throwing device, which I think is a nice detail. The only real gripe I could see here is that the removable grenades could be lost way too easily, although they are a lot more fun to play with than the missiles from the HEAT Viper which face a similar issue.

The Frag Viper is not a remotely valuable figure. I have seven or eight of them I’ve acquired almost solely by chance due to the frequency that I find them in lots. With that said, the figure is almost always missing at least one grenade, and truly complete examples will go closer to around $13. However, missing any number of parts pushes the price down to around $5. Even MOSC figures can barely crack $30; a telling example of just how apathetic the GI Joe community is to this figure. All things considered, it’s a really nice army builder you can acquire with little effort.

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2006 Viper (Cobra Viper Pit 6-Pack)

2006 Viper (Cobra Viper Pit 6-Pack)

I’ve thought about discussing this set for awhile, and being that my blog shares a name with this set, it seems right to talk about the Cobra Viper Pit at some point. The amusing thing is, I really just liked the name and thought it seemed unique for a Joe blog, but I’m not the biggest fan of the set. That isn’t to say I dislike the figures by any means, however.

The Cobra Viper Pit set and it’s Vipers are somewhat infamous in the GI Joe collecting community at this point. Namely, the reason for that is due to how incredibly fragile the figures are, and how poorly they’ve aged in comparison to other delicate feeling figures no one thought would last long.

The main problem with this Viper is that the crotch, sans modification, will almost be guaranteed to break. This is because the thighs are newly recast Viper thighs, while the waist is the same one from the BAT that Hasbro used on all Viper repaints from ‘97 onward. As it turns out, these parts are not a great fit, and the t-bar puts enough pressure on the crotch that sooner or later, it breaks.

The problem is compounded if you leave the factory o-rings in this figure, though twelve years to the release of the set and it’s mildly hard to find any still intact. Hasbro used undersized o-rings in these and they should be immediately replaced upon acquisition of the figure.

To correct the crotch issue, one can use a nail-file and grind down a portion of the inside of the figure’s crotch. This alleviates the pressure issue and seems to help the range of motion in the figure’s legs. I’ve owned four of these Vipers for about four or five years now with no problems thanks to this, though it’s a serious shame a figure needs modifications just to prevent it from breaking.

It should be mentioned as well, that these Vipers inherit the neck bar from the 1997 line, a modification intended to limit the head movement down to left and right like all of the pre-1985 figures. It’s dumb, and has been an annoyance on all of the Vipers released since then, and it’s present here too.

These glaring quality issues are a huge damper on what could’ve otherwise been one of the best GI Joe items of it’s era. A set of 6 Vipers, all in classic colors with decent parts and great painted details, it’s a premise that’s hard to screw-up, yet Hasbro somehow found a way to do just that.

The painted details of this figure is where they really shine in my opinion. The colors are very similar to the V1 Viper’s, but a lot of details are highlighted on this version that were easily overlooked on the original Viper. The goggle lenses, gloves, vest buckles, grenades, they’ve all been swapped out from large swathes of red and black for additional colors. I think it looks so good, I’d dare to say they’re an upgrade to the V1 Viper, visually.

The parts really aren’t bad either. 2000‘s GI Joes are known for coming with random, tired and terrible parts (good example: The Cobra Infantry Forces), but these guys come with a little variety of new and old guns in appropriate colors. Four of the Vipers in the set have Ambush’s bullpup in light gray, while the other two each got a black LMG from the DTC SAW Viper, and a light gray MP5 like the one from the DTC Range Viper. As well, the set included four backpacks from ‘92 Gung-Ho.

With all that said, these should be great figures. But, requiring modifications just to work as intended makes them a failure of a product. Still, I really like these Vipers and enjoy using them in photos from time to time. With current Joe market pricing, I see full sets of these, carded or loose, running between $30 to $50. Like all of the other mid-2000‘s GI Joe sets, the supply of these have really dried up, and prices have gone up accordingly. Personally, I think you’d be well advised to spend your collecting dollars elsewhere, as at the moment these just have too many problems and cost way too much.

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1987 HISS II

1987 HISS II

I’ve been contemplating the first vehicle to review here on the Viper Pit. Of my potential options, the HISS II seems to stick out as an item that’s both interesting and iconic (or rather, derivative of an icon). Plus, it’s a darned fun toy, and that gives me some things to say about it.

I knew about the HISS II as a kid, but I don’t have a clear recollection of where I discovered it. It was one of the few items from ‘89 onward that neither me nor my brother owned, so I was never able to personally experience the toy. The premise captivated me though, that being a more heavily armed HISS tank, with a three man crew and troop carrying capabilities. It seemed like the perfect upgrade to the fun, but somewhat limited HISS Tank.

Into my collecting years, I contemplated acquiring one for a long time, but somehow it continually eluded me. Either they’d always be going out of my price range, or I’d somehow forget about it. It seems as though not only Hasbro but collectors have a penchant for ignoring the HISS II, so it rarely shows up in photos or discussions. The mold was only used one other time as an obscure convention exclusive in 2003, and never again after that. Which really burns, since apparently Hasbro had the mold too, but chose never to bring it back.

As a kid, I envisioned the HISS II as being the perfect version of the HISS tank. Since then however, the V1 HISS tank has grown to be more or less my favorite GI Joe vehicle, so it’s up against some tough competition were I to compare them. Generally though, I feel like they are fundamentally different toys, where one represents the early line’s simplistic charm, while the other favors big guns and gimmicks that were the trend of the later line.

The overall design of the HISS II is very similar to the original HISS. The basic shape, turret and canopy are all very similar and it’s a very solid updated design in that regard. It’s colors on the other hand are a rather drastic departure, now featuring a grey-blue color very similar to the Maggot, a lot of red on the weapons, and a red tinted canopy. These colors really aren’t bad at all, but a better repaint in the 2000‘s would’ve been appreciated. While the original HISS was a very sleek design, the HISS II puts a bigger focus on small, mechanical details all over the tank. Personally I prefer this busy, detailed look, but that’s all up to preferences.

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It’s most appealing feature is it’s ability to carry troops in the back of the tank. Like a lot of folks, I really enjoyed vehicles as a kid that could support a large number of figures, or at least a decent squad. Admittedly, the execution of this isn’t the best on the HISS II. The troop bay is a very tight fit, and even getting figures to all sit nicely in it is quite a chore. The retaining bars that go here in particular constrain the amount of leg room for figures. It looks detailed and has enough play value, but isn’t as nice as say the Monster Blaster APC or the Parasite.

The HISS II also supports two drivers in the front of the tank. I assume the second guy must be operating the the side guns and missiles, so that’s fairly important. It feels slightly like a superficial role for a figure to have on the tank, but it gives you another opportunity to use a figure, and that increases the play value nicely.

The last guy goes in the turret just like on the first HISS. I think the first HISS Tank’s turret had a slightly more interesting construction, and looked better when you pose it’s guns in different directions. However, it was also a lot more delicate, whereas the HISS II doesn’t have anything terribly fragile going on. I think the sculpting is a lot nicer on the HISS II’s gun barrels as well.

All things considered, the HISS II’s puts a lot of focus on play value while maintaining a high degree of quality. It’s a nice in-between of the style of vehicles you saw in the early 80‘s that were often simple, but aesthetically pleasing, and the 90‘s vehicles that focused a lot on gimmicks, but sometimes went too far on that.

HISS II’s aren’t the easiest to find 100% complete, but they’re also not very expensive. Typically they seem to float between the $20 – $30 range, and sometimes you can even get one with the Track Viper without increasing the price very much. The most commonly missing pieces seem to be the missiles and the clips that go inside the cockpit seats. If you want to save a few bucks, neither seems really essential to me, especially the clips.

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