1994 Viper

1994 Viper

Although I’ve actually talked about the Battle Corps Viper on here before, that post was from a different time, years ago, when I hadn’t really figured out what was doing with this blog. That’s important to note, because rehashing old topics isn’t really something I feel like doing, yet I have a lot I want to say about this figure, so he’s kind of an exception to that.

Without a doubt, the Battle Corps Viper is one of the coolest Battle Corps toys, and honestly one of the best Vipers ever made. I don’t think he’s better than the original Viper’s design, just because I can’t really see this one filling the same role that that figure does. This version of the Viper looks less utilitarian, and more like an intimidating soldier of the future, with state-of-the-art gear that can take a few hits. He’s been various things to me at various points, though what I’ve settled on is an elite soldier in top-class combat gear. He can move quickly, but also take repeated gun shots without stopping. Perhaps this figure’s only flaw is that he looks like something more than just a basic Viper.

There’s so much detail going on with this sculpt to comment on. The look of his helmet is both unique among GI Joe designs, but also reminiscent of something a little pulpy and old. Personally it kind of reminds me of something you’d have seen out of Japan from decades prior, like the Cyborg Men from Cyborg 009, or maybe a little like Hakaider (though, it’s probably the pointy shoulders that remind me more of Hakaider). It cements them in my mind as intimidating foes; though it’s also an interesting direction they took with the Viper’s design. Making this connection and then thinking about the live-action GI Joe advertisement from the time, I’m left wondering if Tokusatsu was an inspiration behind this look. Probably a stretch, but nerds have always liked Japan, so maybe not too unrealistic.

This figure’s always been a favorite of mine, though my opinions have come and gone on his colors. Back in my teenage years I used to stare at this figure, and contemplate what he could’ve been with better colors. Of course, there was the drool worthy Iron Anvil figure floating around, which for a while I wanted much more than this one. Then at some point, my opinions flipped, and I’ve been stuck ever since feeling like the Iron Anvil was shallow and largely a missed opportunity for something else, while this figure became the more interesting usage of the mold in my mind. I think part of that’s because both visually and in terms of story, the Iron Anvil doesn’t really have anything new going on, where as this guy seems more like an interesting and unique Cobra, that doesn’t look just like every other figure in his faction.

This mold still could’ve been so much. With how expensive and tedious factory customs have become, someone like TBM bringing back this sculpt could really reel me back in from my recent wave of disinterest. Coil colors, Red Shadows, Arctic, Jungle, Cobra CAT… Heck, put out a Cobra La color-scheme reminiscent of the Royal Guard. It’s really just a shame that such a solid sculpt was only reused once, and in none other than the Iron Grenadier “magic-sauce” colors.

For parts, you get Monkeywrench’s speargun, a ’91 Toxo Viper pistol, ’92 Spirit’s pistol, the Hydro Viper’s knife, and a figure stand all in bright red, with a requisite missile launcher and missiles (‘93 Alley Viper’s). From when I was a kid until now, I really loved how that Toxo Viper pistol looked with him. In my mind, this was an experimental and highly dangerous weapon, like a railgun, that could even penetrate tank armor. Some of his gear takes a little imagination to rationalize, but I like it more than I really should. Plus, if you use the logic of an FPS game, that trident-launcher is probably the most deadly weapon after a riot-shield.

A ‘94 Viper will now run you around $15 for a complete example, but you can get partless figures for army-building for around $8. Unfortunately though, this figure has gotten a lot harder to find. Most of that probably has to do with eBay’s seller policies being so crappy now, compared to years ago, but regardless you won’t find figures like this as often as you used to. When you can find them though, he’s relatively cheap for a ‘94 figure, which is still a nice thing to see.

Battle Corps Viper 1994 Gi joe hasbro cobra vintage Battle Corps Viper 1994 Gi joe hasbro cobra vintageBattle Corps Viper 1994 Gi joe hasbro cobra vintage

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2001 Gung-Ho

2001 Gung-Ho

A problem endemic to many a figure from the ARAHC line, is the fact that many of them are nice, but not all that necessary. This comes from the fact that they often took common molds, and repainted them in similar colors, such as with both Cobra Commanders, the Baroness, Low-Light and others. Many of these figures now provide me with some enjoyable novelty, but at the time it made for a lackluster lineup. Gung-Ho’s another one of these unneeded repaints, though this figure’s actually pretty decent at face value.

Figures like this Gung-Ho are actually something that frustrated me as a kid. I barely ever saw the ARAHC figures back then, and it was really disappointing to get my first shot at expanding my own GI Joe collection, apart from my brother’s, only to be greeted by a lot of the same figures I had open access to. That coupled with this line’s absolute lack of anything a kid might like (fun colors, gimmicks, recognizable characters), left me passing them over in favor of other things every time. Hasbro improved on these issues in 2002, but even as a kid, this half-assed approach was dissuading.

The other two Battle Corps versions of this Gung-Ho are both nicely colored and remain extremely common. This version is about as nice as the other two, maybe even a little nicer for the toned down vest and olive-drab pants. It’s a little bland, but Gung-Ho has enough crazy looking figures that this one’s an okay change of pace. Probably the most irritating thing is his pale, pasty skin, though I’d say it matches a little better with ARAH figures than the later 2000‘s Joes when everyone turned orange.

Nice colors aside, why did we need this? Sure it’s a strong mold and a good rendition of it, but the original take with the green vest was still as good. With near reissues of Baroness, Torpedo and Roadblock floating around, it seems like it would’ve made more sense to bring back the V1 mold. That figure was probably a lot cheaper and easier to get a mint copy of in 2001, but I might’ve preferred it a bit to have a decent one, just in muddy ARAHC colors. It’s a head-scratcher, but then again, I like this mold a bit better anyways, so perhaps it was no big loss.

Gung-Ho comes with the same M-60 and backpack as this mold’s first release, and he also includes a figure stand. I like this M-60, even if the scale probably isn’t too realistic. The backpack’s alright, it sticks out quite a bit and doesn’t have a great profile, but it does the job for the figure.

Like a lot of figures from his era, he’s gotten harder to find, though this version of Gungo-Ho remains inexpensive floating around $10. You can get him sealed in his original pack with Leatherneck for $20, so that’s also an option. All things considered, it’s a fun, cheap version of Gung-Ho when everything else has gotten too expensive, but it leaves something to be desired when you have a bunch of other Gung-Ho’s.

2001 Gung-Ho Links:

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1991 Interrogator

1991 Interrogator

For what he is, Interrogator is a pretty recognizable and popular Cobra. He’s also a pretty unimportant character, packaged with an obnoxious vehicle, so the interest in him despite that speaks pretty well to his quality. I feel sometimes like you have to invent a reason to really need him, but that too, is only because this figure is so massively cool looking that there’s a compulsion to do so.

Interrogator has a fantastic sculpt, and the colors go a long way to highlight his quality. Right away, the coolest part of the figure is probably his head, which is very reminiscent of V1 Cobra Commander. Always felt the softness of CC’s blue helmet weakened an otherwise cool design, though Interrogator executes a similar idea in a superior fashion. His chest straps are also very distinct looking with that nifty Cobra symbol displayed on his chest, and a few other nice details like a pair knuckle dusters; those seem pretty telling of his interrogation methods.

It has to be said too, that his colors are absolutely perfect. It’s strange, because the blue and black are much more of a throwback to the Cobra colors we saw in the early eighties. The silver trim on the front pad of his outfit looks a little strange to me, but the bright color contrasts really nicely with the rest of what he has going on. The red visor ties him to several other figures from around that time, such as the Battle Corps Viper, Eco-Warriors Toxo Viper, Sonic Fighters Viper, and few others. Despite that this makes them pair decently, I tend to prefer how he looks with ’86 Vipers best, which incidentally, I have no photos of.

Sadly, the downside to the Interrogator, is that he doesn’t really bring much new to the table. A problem I often run into with this guy, is that I can’t think of a specific need for him. It doesn’t help that there’s somewhat of an overlap between his role and Dr. Mindbender’s (as well as Crystal Ball). Visually, he’s cooler than either of those characters, but it does make me wish the comics or something could have done a little more with him, just to expand his role a bit more.

In my head, I like to imagine he’s an OG Cobra from the 70‘s, and had the qualifications of a Crimson Guard prior to their formation. May possibly be ex-KGB or CIA (or both), and was a Cobra Commander loyalist that helped smooth over the Fred-VII coup. For me, the original Cobra Commander stayed dead, and was replaced by a series of actors, which at one point included Interrogator. Playing the role of a ruthless yet charismatic leader isn’t well suited to him though, so eventually he switches out with another Cobra elite, resuming his former role.

He only comes with a single gun, which makes sense, as he’s a technically a pilot. I don’t have it, since I used to think the claw at the end of it looks lame. I still sort of think that, but in recent years I’ve become more interested in showing all of my figures with their appropriate parts. Though, the odd gun really isn’t the strongest part of this figure, and for the time being, I’m perfectly fine just giving him a spare Chuckles pistol or some such.

Amazingly, a serviceable Interrogator isn’t really expensive, running around $20 for one with his gun. I believe he used to go cheaper, like everything else, but for a relatively popular Cobra, that doesn’t seem like much to me. I see this guy as being a must-have from the 90‘s, as I really can’t think of too many collections where he wouldn’t look at home.

gi joe battle copter 1991 hasbro vintage cobra arahgi joe battle copter 1991 hasbro vintage cobra arah

1991 Interrogator Links:

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The Dragon Fortress

1986 HAVOC

1986 HAVOC

gi joe havoc 1986 arah vintage hasbro

When I was a kid, I loved GI Joe: the Movie. It was one of the only pieces of media I had to know GI Joe by, all on a continually degrading VHS recording, probably from before I was born. Among the mostly 1986 and ‘87 cast featured in the film was the HAVOC. I knew the STUN, also prominently featured in the film through the Python STUN, but there was no Sky HAVOC in my house, leaving me to wonder for years what kind of awesome vehicle it might be. Then at some point in the 2010‘s I finally got one, and to this day I’m still not sure what to think about it.

Because of it’s connection to the movie, and those years spent wondering what it might be like, it’s one of the few 80‘s Joe items I have some real sentimental value with. Not a lot, but I’m biased in favor of it just for the fact that I wanted one for so long, and the satisfaction associated with finally getting one. When I try to put that aside, I’m mightily tempted to call the HAVOC a bad vehicle, as it treads a fine line between “fun” and “very stupid”.

The best thing about the HAVOC is that it has a lot of play features. The worst thing about the HAVOC, is that none of them work very well. There’s a lot of oddities with it’s design, where like with many Joe vehicles, you ignore the explicit danger it presents it’s crew in favor of having a fun toy that can do more: it’s a rule of cool kinda thing. The HAVOC’s features include it’s deployable hovercraft, an adjustable turret, turning tracks, and an opening canopy, supporting a grand total of four figures to crew the vehicle (twelve, if you count the foot-pegs on the outside of the vehicle). Seems like some modestly fun gimmicks, but virtually all of them have some flaw or issue.

gi joe havoc 1986 arah vintage hasbro

The thing that bugs me most is by far the turret. The obviously stupid thing about it is that it leaves the gunner in plain sight with no protection whatsoever. Less obvious is that it can not aim left or right without turning the entire vehicle. Even less obvious, is that the turret can not be in it’s lowered position and still allow for the vehicle’s main canopy to be opened. Every time you want to get a figure in and out, you have to jack this ratcheted turret way up, just to get the canopy open. Was it tacked on at the last second? It just feels like an afterthought.

Even the main driver’s area is crummy. Why does the driver and co-pilot operate the thing with their faces planted in a monitor, laying on their bellies? It’s almost as bad as the SHARC, and that vehicle is only the way it is to support Deep Six. I really don’t have any gripes with the large glass canopy, since the vehicle’s meant to be fun, and I get that seeing the toys inside it is a lot more fun than an opaque canister. Still, the whole driving on your belly thing looks lame, and I really wonder who was working on the brand at the time that had such a fascination with this.

The back half of the vehicle is mostly taken up by it’s hovercraft bay. On the outside of it, there’s some guns and orange missiles. Inside, there’s the hovercraft which rests in a specially shaped grove. It could be sort of cool, but really, this is probably the biggest let down about the vehicle. If they had just sculpted the floor boards and inner panels differently, you could have more figures in there or even have it double as a mobile command station, like with the MAGGOT. Instead, it’s just empty, and you can barely fit a few extra figures around the hover craft by balancing them.

gi joe havoc 1986 arah vintage hasbro

The recon craft is alright. It’s got two guns, some nicely sculpted engine details, and pivoting fans on it’s ventral side, which I guess allows it to turn or maneuver. It’s fun, but also somewhat unspectacular. On a side note, when I’m bored and being stupid, I’ve wondered what a GI Joe version of Mario Kart might be like, where Duke can fly in this recon craft in a race against Serpentor on his chariot, Cobra Commander in a Flight Pod, and Destro in his Despoiler. Add in the Chameleon and the Weapon Transport and you have enough for a full game. I can’t really think of anything else when I see this recon vehicle.

All things considered, it’s still a mildly fun vehicle if nothing else just because it does have a few things it can do. I think what’s just so jarring about it though, is that it does so much of it so poorly, when most of the toys released around it are better for less money and space. I like it’s overall shape and the way it looks with the more sci-fi focused ‘86 and ‘87 guys, but after that, it’s a very cumbersome vehicle, and it’s appeal is rather limited.

Prices seem to vary for a HAVOC, but generally you can get a decent one around $20, sometimes more, sometimes less. It’s surprising, but vehicles don’t seem to carry the value of figures, where now a V1 Leatherneck will cost you more than this vehicle will most of the time. Of course, this isn’t a very good vehicle, but when nostalgic tooners are paying $200 for a Cobra Commander, you’d think it’d get a bump just based on the Sunbow association.

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