2010 Cobra Deviant

2010 Cobra Deviant

In 2010 fresh after the retail disaster of GI Joe: Rise of Cobra, Hasbro had to drastically overhaul the GI Joe toy line. All traces from what would’ve tied Pursuit of Cobra back to the film’s toy line were removed, and instead we were presented with an original toy line that was a little bit closer to GI Joe’s roots, just by way of some extremely drab colors. To tie in with the line’s near-future aesthetic, Hasbro resurrected and modified the Sigma 6 Iron Hammer and produced a pair of new mecha for 1/18 scale- The Steel Marauder and the Cobra Deviant.

gi joe cobra deviant pursuit of cobra 2010 mecha sigma six

The too-serious-for-ninjas community will typically draw some ire from the idea of GI Joe having any kind of mecha. I can understand that line of thinking a little bit, since at it’s core, GI Joe is a military fantasy, not a mecha fantasy, so it’d be a mistake to have more than the occasional piloted mecha. Still, that’s been a thing with the brand going back the the SNAKE Armor in ‘84, and continued with Armor Bot and the Star Brigade Mecha too. I like mecha a lot, and I feel like the occasional inclusion of something like this breathes a lot of life into a brand that has had little to no imagination since 2003.

In 2010, I was 16 and had no money still. So trying to acquire the PoC toys was a struggle, besides that line’s abysmal distribution. Still, a pair of toys that were not hard to find were these mecha: at the modest price of $20 with an included driver, these failed hard and went straight to clearance after only a 6-month period at retail. In some ways I found myself happy about that, as thanks to that I was able to acquire a pair of Deviants that I otherwise wouldn’t have been able to afford. In other ways though, it also showed a solid rejection of GI Joe mecha by the line’s consumer base, since the rest of the toys performed fairly well besides these.

The Cobra Deviant is a weird toy. Aesthetically, it matches up with GI Joe really well, the cockpit design is mostly lifted from the Sky Hawk’s canopy, which goes a long way towards making this feel like a design that should exist in the GI Joe universe as opposed to just looking like something lifted out of Aliens or an 80‘s Kunio Okawara design. But what does it do? It’s only guns are a pair of turrets underneath it’s cockpit. Maybe that’s all it really needs, but taking the idea of a piloted, 1/18 scale robot toy and arming it only with a grappling hook and hammer is a feat of lameness only Hasbro could really accomplish.

gi joe cobra deviant pursuit of cobra 2010 mecha sigma six

With that said, the Cobra Deviant has a solid amount of play value and I find it fun to mess around with. Most GI Joe robots have had a history of not being very exciting (the SNAKE armor stands there, Armor-Bot falls apart, and the Star Brigade Power Fighters also just stand there), whereas the Cobra Deviant can pose a little and do a few things. The hammer arm is a very fun spring-loaded item, it feels powerful and is pretty satisfying to fire it. The grappling hook does… something. There’s enough cord to imagine it climbing a building with it, though I still just find it a very odd choice for a robot toy. The cockpit has ball-jointed control sticks and comfortably fits a classic o-ringer (more comfortably than it’s included Cyber Viper, in fact), the console area is detailed and looks pretty good. I feel like the size is another strong point, it’s really perfect for playing around with without feeling dinky (SNAKE Armor) or stupid and cumbersome (Armor-Bot).

Another neat feature is that the arms are modular between all of these mechs, so you can switch attachments or even plug additional arms into the ports on the side of them. It’s pretty cool and adds another element of play to these, though it’s mostly just an artifact from the Sigma 6 Iron Hammer. As far as I know, the grappling hook on the Deviant is new tooling, whereas the Hammer and both attachments for the Steel Marauder are just weapons from the Iron Hammer. Another new weapon would’ve been included with the Arctic Rescue mech and a different new attachment with Cobra Minotaur, but alas those never materialized. Because of that, the swappable arms are a mostly defunct gimmick.

A big weakness for the Cobra Deviant besides the odd weapons, is that it’s articulation still isn’t all that good. This is a big shame, as the toy has some very stout ball joints in it’s ankles, hips, waist and shoulders, but it just can’t make good use of them for it’s own design. There’s massive pipes on it’s thighs, which are probably the biggest hindrance to this thing being able to pose any; they block movement for both the legs and the arms. For the later that’s sadly not so much of an issue, as the grappling hook arm really serves no purpose to be aimed or moved all that much. Still, as the most detailed robot ever sold under the GI Joe brand, it’s quite a swing-and-a-miss type moment for it to have that much articulation and all of it be nearly redundant. At the very least the ankles give it a nice amount of stability, so it doesn’t topple over too easy.

Another small gripe I have about it, though also about most of the vehicles from the era, is that the stickers are shit. I almost completely forgot this until I noticed that I never applied all of them to one of my Deviants, but yeah, they don’t have enough glue and most of them fall off as soon as they’re applied. This was a common issue going back to at least 25th Anniversary in 2007, that being the stickers were a complete lottery as to if they’d stick or not. The issue was especially pronounced on vehicles like this, since it came with a considerable scroll of small decals.

The Cobra Deviant is not too hard to find, and fetches about $12 for the complete vehicle and $30 for a boxed one, loose ones with the Cyber Viper and paper-work tend to go for $30 too. Fortunately for the Deviant it doesn’t have a lot of parts that can get lost too easily, so besides the control sticks and the smoke-dispensers on the canopy you don’t have too much to worry about with one. I’ve been sitting on this draft since at least April or sometime thereabouts, and back then these were much harder to find and a little more expensive if memory serves, so the Joe market really seems to have sunk over the summer.

gi joe cobra deviant pursuit of cobra 2010 mecha sigma six gi joe cobra deviant pursuit of cobra 2010 mecha sigma sixgi joe cobra deviant pursuit of cobra 2010 mecha sigma six

2010 Cobra Deviant Links:

Generals Joes

Parry Game Preserve

That Figures

2004 Black Dragon Ninja

2004 Black Dragon Ninja

The Ninja Cobra Strike Team set from 2004 should’ve probably been Hasbro’s second best 6-pack from the era. Sadly though, poor mold choices, bad accessories and most of all, absolute shit quality control takes what should have been a classic and downgrades it to a mere passing memory. The Black Dragon Ninja here would be great as a poor man’s Ninja Ku, but he barely works as that, though he’s still probably the best figure in the set.

I’m rather salty as to this figure at the moment, mainly because a portion of his heel cracked off while trying to photograph him recently. As someone who likes buying copious amounts of aging plastic, I’ve come to accept figures growing more brittle and yellowing as a part of life. Still, there’s a sense of resentment I have as to just how cheap the plastic was on this set. I’ve already had a Red Ninja Viper’s shoulder crumble for no reason, but now this figure is crumbling too. His heel just sort of exploded while trying to balance him on a peg, flying off into the void never to be found again. It was a weird kind of break, as normally I’m used to taking chances with figures that are way more notorious for being fragile (Slaughter’s Marauders, figures with GPS), but this almost exploded like the plastic was under constant stress.

Putting that aside, the Black Dragon Ninja is a pretty cool lookin’ little dude. Like with Argentina’s Ninja Ku, he uses the V1 Storm Shadow mold cast in solid black. Ninja Ku’s gold details have been swapped for white, brown and silver, so the Black Dragon Ninja is certainly more detailed, though the flesh tone and gold makes Ninja Ku still look far more attractive in my eyes. Oddly, the more monotone white and black of this figure makes me think more of Snake Eyes, maybe in an alternate world where SE joined Cobra as their ninja. That’s gimmicky enough I’m surprised it never happened.

I have some minor quibbles with how the figure looks, mainly stereotypical 2000‘s issues like the flesh-tone on his face being too peachy and the Cobra symbol on his chest being a bit too detailed, but really it’s an excellent looking figure. Truth be told, I think it’s my favorite figure from his set. In spite of all of that, is it enough to overcome the quality issues? This figure isn’t even as old as V1 Storm Shadow was when he came out, yet the plastic is already incredibly brittle. The Black Major ninjas from a few years back weren’t exactly the best quality figures he’s produced, but they already had a leg up on this guy for their paint jobs and accessories, at this point I’m not sure I’d buy any more Black Dragon Ninjas.

Accessories are weird on this one. A major flaw of the Ninja Cobra Strike Team, is that it’s a set themed around Storm Shadow repaints, yet you don’t get even one set of V1 Storm Shadow or V2 Storm Shadow parts. The Black Dragon Ninja has a bag from Agent Faces, the comic-pack M-16, and the 3-piece nunchuk from V3 Snake Eyes. I like the bag and the nunchuk isn’t a bad part, but the M-16 is random. A ninja with a gun can be okay, but why not a suppressed SMG? The M-16 was just lazy. It would’ve been nice if someone here had the original Storm Shadow gear, but hey, at least he doesn’t come with a tiny, non-functioning cupid bow like the Red Ninja.

Like many figures from the 2000‘s, you don’t see Black Dragon Ninjas for sale so often any more. These are usually sold incomplete, but I don’t think any of his accessories are complete (or desirable) so that really doesn’t matter. Last figure that popped up for auction, no accessories, only hit $10, which is a lot cheaper than some of the more insane BiN listings I see floating around. If I saw another one for around $10 I might be tempted to buy it, but if I never do, I won’t lose any sleep over it either.

cobra ninja strike team valor vs venom tru 6-pack storm shadow

cobra ninja strike team valor vs venom tru 6-pack storm shadow

2004 Black Dragon Ninja Links:

Forgotten Figures

Half the Battle

Joe A Day

Joe Battle Lines

GeneralsJoes

1998 Heavy Duty

1998 Heavy Duty

The 1998 Joe line was small, but probably the best collection of post-1994 repaints ever made. The decos were elaborate and good looking on every figure released in the year, although that amounted to only a set of 15 figures. Among those was a repaint of the 90‘s Joe staple Heavy Duty, and what also amounts to probably the only decent toy of the character.

I remember at a time, Heavy Duty was a really unpopular character for being seen as a Roadblock replacement. I think Joe collectors that inhabited forums of the early 2000‘s made a big stink of this, but even as a kid who knew none of that, there was this dissuasion towards him for not being Roadblock, that I remember talking with my brother about back then. Over the years Joe would often times revisit similar themes by making characters that often overlapped with one another, like Wet-Suit and Torpedo or Breaker and Dial-Tone. I think Heavy Duty was meant to be that in the same way for Roadblock, it just doesn’t work because Roadblock arguably has the best personality in the franchise, whereas Heavy Duty is some Repeater-tier toss away character.

The sculpt on Heavy Duty screams of 90‘s attitude. He’s got a detailed backwards cap with “JOE” on the back and ripped of sleeves for some extra badness. Other than that, he looks like a normal ARAH sculpt with a few knives and grenades to go around. Nothing looks too crazy, though I think there’s something to be said for the sharpness of the sculpt; his face, muscles and a few other details represent some peak sculpting work.

As for this repaint specifically, he has some very fall-centric colors. They look realistic enough and seem distinct, but he does run into the issue of not really matching up with anything. I can forgive that if it’s a cool bootleg in digital-camo, but for a figure like this I tend to find it more limiting as he looks out of place with so much. The upside of this is that it’s a fantastic looking repaint that highlights this sculpt’s details much better than Heavy Duty V1 or the later Chuckles repaint. His pants even feature a four-color camo pattern, which isn’t as intricate as ‘97 Stalker’s, but it’s still rather detailed.

A real flaw of this figure is his accessories, he doesn’t come with any. Depending upon your feelings of V1 Heavy Duty’s gunner-rig, you might not mind that, but to not include anything is a tad frustrating. It’s even more weird when you consider the fact that he’s packaged with a vehicle, the MOBAT, which supports a crew of 1, and also includes Thunderwing. There’s an ‘86 Hawk backpack and a Big Bear AK-88 tossed in there, with some ambiguity as to who it goes to; I suppose you could say it’s Heavy Duty’s, but arming Joes with Warsaw Pact inspired weapons always seemed to me like the most random and low-effort choices for Joe guns. Weird pattern: They gave Grunt an AK the year prior too, so the Joes seemed to have adopted a number of Russian weapons into their armory.

1998 Heavy Duty is especially common and not all that expensive at around $13. This is probably because the set was rereleased in the ARAHC line with no changes, so Heavy Duty and the MOBAT he came packaged with stayed on store shelves a lot longer than other Joe items did during the same period. Of course, technically the only part he has to lose is a generic figure-stand, so that’s another element that erodes some of his value.

gi joe 15th anniversary Heavy Duty V3 1998 ARAHC

1998 Heavy Duty

Forgotten Figures

Half the Battle

2007 Lt. Clay Moore

2007 Lt. Clay Moore

Tank shenanigans aside, the best convention set ever made was probably the 2007 “Tanks for the Memories” set. I say that, because most of the convention sets strike me as boring retreads of old molds and concepts, likely chasing whatever was trendiest with collectors at the time. Whereas the 2007 set and to a lesser degree the 2003 set provided more new characters and concepts than just “An Iron Grenadier that looks different!” or “Road Pig, but in camo sweats!”. Case in point, Lt. Clay Moore is totally new and fresh, and is still the only toy of some guy who appeared for a minute and a half of a single Sunbow episode (Besides an ME figure I noticed after I wrote this, that totally looks like poo.).

Lt. Clay Moore isn’t a super important character or anything so fascinating that’s he’s better than Firefly or Zartan. As a figure though, what’s nice about him is that he represents something original, which stands out among a brand that’s been very inward looking for decades. It’s the same thing that makes characters like the equally poorly-named Shadow Tracker become instant hits, as neither of these identities are really all that captivating. Comparatively though, they’re a lot more interesting than the same limited roster of familiar names and faces in increasingly gaudy colors and outfits, or a newly invented army-builder that servers no real purpose.

With that said, I don’t have the most uses for Lt. Clay Moore. That’s not because he’s a bad figure, but rather, because he uses Balrog’s head, and I already use Balrog as a different Cobra. Clay Moore also loses some value in my collection for being a Shock Viper commander, and while I’m lucky enough to own a convention Clay Moore, I’m not lucky enough to own a single Shock Viper of either variety. For me, that doesn’t make him a figure without it’s uses, but it’s something that frustrates me when I want to use him. I see him as being a less skilled version of Major Bludd that Cobra keeps on file for when Bludd’s busy, hiding or otherwise unavailable. Just an elevated mook with a small amount of identity.

The toy’s made from the head of ‘93 Balrog with the full body of ‘94 Ice Cream Soldier. It’s a nice pairing of sculpts that has it’s advantages and disadvantages: I tend to find the larger Street Fighter head looks a lot more natural and at home with big-headed ‘86 figures, so Lt. Clay Moore matches up pretty nicely with some classic Vipers. The Ice Cream Soldier sculpt was also one that deserved some good repaints. It was already done in blue once before as the ‘02 Shock Viper, but as he leads those guys, I tend to find his colors to be more complimentary rather than repetitive. He also gets the advantage of looking a lot better than the Shock Viper, since that toy was slathered in a nasty looking wash, whereas Clay Moore has a nice and vibrant blue, mixed with some black and silver that makes him fit right in with a variety of Cobras.

If Lt. Clay Moore has a weakness, it’s probably his accessories. He includes a helmet (DTC Major Bludd’s), along with a grey gun and bazooka that was repurposed from General Blitz, from the ‘95 Sgt. Savage line. The nice thing is that the parts do make this feel like an entirely new figure. The less nice thing is that none of them are particularly good: his rifle is an FG 42. Despite being for a larger figure, it scales okay here too, but what’s irksome about the sculpt is the complete lack of a clip or magazine. The bazooka was a particularly odd choice too, given that most adult collectors cry at the very sight of a spring-loaded missile launcher, so it seems like a weird thing to include with an adult targeted toy (although it doesn’t look bad). Even the helmet is slightly flawed as it doesn’t really fit too tightly on his head, though some might prefer that to avoid paint-wear.

So when it comes to pricing Lt. Clay Moore… I really have no idea. Only one’s been up on eBay in the last three months, a listing from China that sold for $90, which was also incomplete. There’s no other Lt. Clay Moore’s that have been for sale, so it’s hard to figure out what one is really worth, but $50 to $90 would probably be about right. Complete ’07 Convention sets go for around $700, so that’s probably the smarter way to get one if you just happened to have $700 dollars laying around and nothing to do with it. Used to, this was a fairly cheap convention figure, hence why I own one at all. When he came out, it was a buyer’s market on top of being an o-ring figure when most people were “upgrading” to 25th Anniversary sculpts. The prices are finally starting to really drop on vintage stuff, but as this figure is hard to find now, I suspect he won’t get much cheaper any time soon.

2007 Lt. Clay Moore Links:

Forgotten Figures

Half the Battle

1987 Dreadnok Cycle

1987 Dreadnok Cycle

I think in a general sense, 1987 is a very underrated year when it comes to vehicles. Compared to ‘86, you have more fun and better looking vehicles from ‘87, and the only real loss is the Battle Stations, which ended after the Surveillance Port, LAW and Outpost Defender. After typing that, I do realize I’m saying that 1987, the year with the Buzz Boar and POGO is better than the year with the Tomahawk… But 1986 also had the LCV Recon Sled and a bunch of other offerings that were mediocre at best. The Dreadnok Cycle fits into this as a good example of something that isn’t great, but is also better than a lot of the more mid offerings from the year prior.

For a long time, the Dreadnok Cycle was the sort of thing I avoided, mainly because I always thought it looked like something from Whacky Races more than GI Joe. Boring as it is, I’ve usually preferred to imagine my ‘Noks hanging out in grungy civilian vehicles and ordinary Cobra hardware over their own proprietary items. So I never owned one of these until 2017 or so, and even then it was only because I was bored out of my mind and wanted a cheap GI Joe vehicle to pull me out of a slump.

As a gang of bikers (playing their tune), it was cool that Hasbro actually went and made some kind of bike for them, as were it not for the Dreadnok Cycle, the Dreadnoks would’ve never had a bike that wasn’t a recolored RAM. Choppers and custom bikes tend to be really strange looking, so it’s appearance really isn’t that questionable, besides the turret gun that looks a tad more cartoonish than I’d like. Something about the bike makes me think more of a bosozoku bike than a western chopper, I think in particular it’s the tall seat; western bikes usually have small seats while Japanese bikes I’m more used to seeing have tall seats like this. On an unrelated note I just wanted to type somewhere: An expelled Arashikage who became a Dreadnok seems like an idea that should’ve been done, make him a knock-off of Jagi from Fist of the North Star. Maybe as a custom one day…

Past how it looks, the Dreadnok Cycle presents a lot of play value for a medium-size vehicle. Besides it’s driver, it has a swiveling turret, that features what the blueprints call a “‘Blazing’ Shock-Dampened 106m Recoilless Rifle”, which is on it’s own swivel too. The front-wheel turns, and it also has a pair of missiles that seem pretty dangerous, though maybe not as much as the recoilless rifle. It’s good for what it is, though it’s pretty much impossible for a figure to use it’s handle-bars, partly because o-ring joes can’t pose that well, but mostly because the things are just positioned way too high up. The handles are also pretty hard to use on the recoilless rifle, but I’ll give that one a pass since I’m not really sure you’d hold and shoot that like a normal gun anyways.

If you have a lot of patience and some money to burn, there’s some cool recolors of the Dreadnok cycle to collect. Estrela released Ciclofera in 1993, which came in similar but still noticeably different colors. In ‘95 Hasbro released the vehicle again with a missile launcher as the Street Fighter Karate Chopper, before it finally got a convention repaint in ’04, as the Dreadnok Cycle, just in different colors. Buy ‘em all and you could assemble a nifty looking gang of Dreadnok bikes in different colors. At one point I had thought about doing this myself, until I realized it was a lot more trouble than I was willing to put in for the mold.

Dreadnok Cycles have had some very volatile pricing in recent years. When I bought mine less than a decade ago (I mentioned it, but I can’t remember what year exactly) I paid around $8 for it. Then the coof-collector saga happened, and the price sky-rocketed to a whopping $50, where it had been just a year or so ago. Now though, prices are quickly falling, and it’s more common that you can get a good one for less than $20. The red deflector shields on the turret seem to be the item that’s most often missing or broken (they don’t stay on good), but even if you get one missing those, you can find replacements with relative ease. It’s a good vehicle and I’m glad it’s coming back down to a more reasonable price now that the normies are going back to kayaking and prescription drug addiction or whatever they do when they’re not ruining toy collecting.

1987 Dreadnok Cycle Links

Diorama – Island Raid (Forgotten Figures)

3D Joes