2004 Venom Striker ATV

2004 Venom Striker ATV

If you’d believe it, at one point in my life I felt really bummed out that I didn’t pay more attention to the Spy Troops and Valor vs Venom figures. When I started in on 25th Joes in 2007, I discovered the Dollar General single cards that were still floating around, and went around picking up a small collection of those to play with. They weren’t as good as 25th Joes, but for $3 a piece, I was willing to lower my standards. Checking the net, I saw what seemed like a plethora of vehicles that had by then vacated retail, to my regret. The Venom Striker ATV was something that stood out to me, in particular.

gi joe skullbuster

Yet, I’m not here to tell you about how this was a lost era of great vehicles, actually the opposite: this thing is lame. Kind of. A common argument you see against the 6-inch scale is “But at that size, you can’t have any fun vehicles!”, which I find funny since Hasbro’s hardly produced a handful of decent designs since ARAH died in ‘94. The Venom Striker ATV is a good example of what I mean, as while the design is relatively simple, it’s also inferior in almost every way to a simple retool of the Ferret from twenty years prior.

The two vehicles are similar in a lot of ways, right down to having almost the same profile, at least when you ignore the gunner station of the back of the Venom Striker. I feel this invites more unflattering comparisons than you’d see for something like the Quick Strike, as while that vehicle had a similar design philosophy, it’s also more unique, so it’s harder to point to something from ARAH to show the 2000‘s design’s inferiority.

Many basic features on the Venom Striker ATV seem to be sacrificed in favor of spring loaded nonsense, sound boxes and missile launchers. At the very least one thing I wouldn’t call the vehicle is cheap, as they loaded down with little gimmicks that certainly cost some money. It’s just that the gimmicks compromise almost every aspect of the vehicle. It’s sound box for example, is problematic in multiple ways: One, is that they put a delicate electronic in a vehicle that’s inherently built around outdoorsy play. ATV’s are something I associate with rolling fast through mud and rivers; something probably damaging to the toy’s electronics. Secondly, the underbody of the vehicle is almost a total square: The cool and aerodynamic frame of an ATV is completely bowdlerized here, represented as something that probably has the ground clearance of a forklift. Thirdly, the wheels don’t turn, and there’s no functioning suspension. The vehicle can only roll straight forward, and due to it’s weight, it can’t even roll very fast. Although it’s much more robust than the Ferret, this one quality alone makes the Venom Striker an embarrassing showing.

It gets worse: The gun station in the back is spring-loaded, and can’t even be aimed freely on it’s horizontal axis. It’s also fairly flimsy, and the top half off the guns pop off just while posing a figure on it. Another big flaw is the size of the handle-bars: they’re huge! Even the included Cobra CLAWs can barely hold onto either set of handle-bars, and turret controls are also stupidly far apart on top of that. I was shocked when I first obtained the Venom Striker years ago at just how poorly done the turret is, as it feels like it’s the highlight of the vehicle in terms of design, yet it’s also almost deliberately hampered in such strange ways. Playing with this vehicle is like having a corporate suit standing over your shoulder, micromanaging every aspect of how you use it.

Still, I never knew any of how bad this thing is until just a few years ago. I didn’t pay attention to GI Joe when it came out, and a few years after it was gone, I had only crumby photos on a few sites to judge it by. From that, it looked great, and it jived well with a mind that had played a few too many shooter games featuring fantasy ATV’s with big gun turrets in the back. ATV’s seemed like they were really trendy around the time this came out, which really only further calls into question why the quality here is so poor.

So what’s the Venom Striker ATV worth? What’s it “worth” indeed… You can get a BIN with no trouble for $10, though that’s almost always missing the Cobra CLAWs that came with it. It should probably be worth less than that, but auctions are far and few between. Still, this is a shabby vehicle; I enjoy having it as it brings me a since of closure from a curiosity I had years ago, but otherwise it’s probably one of the crappiest 2000‘s vehicles I’ve handled.

Venom Striker Parade gi joeScrew up gi joe

2004 Venom Striker ATV Links:

None… But if you have some cool photos of it somewhere, you can throw ’em in the comments.

2000 Law & Order

2000 Law & Order

The 2000‘s ARAHC line is pretty boring when taken in as a whole, which I think is part of why contemporary collectors of the time tend to hold it in low regard. I personally like the toys pretty well, but that’s because I got most of them years after the fact for pennies, mixed in with other 2000‘s repaints that gave me better variety. It changes your perspective a lot, as a bunch of grimy brown and grey figures seem more fun when mixed with oddities from 1997 or the Valor vs Venom 6-packs. Still, most of these figures make me strain for words on this blog, so I think that points to them being pretty boring, even if I like them okay.

V1 Law & Order was released three times by Hasbro, and fortunately all three color-schemes are pretty good. At a time, the 1987 figure irritated some people for the orange shirt (which doesn’t seem like it should matter much for an MP), but the subsequent Sonic Fighters figure and ARAHC figure fix that, giving him a totally neutral color-scheme. So if you prefer a Law who’s a little less flashy looking, you have two good options that are also nicely distinct.

Taking a broader perspective, it’s nice that he exists, but these colors are pretty boring. His jacket is navy while his pants are a mahogany brown, but whenever I recall this figure, I just remember him being solid brown (incidentally, the Funskool version is solid brown). The color choices themselves aren’t bad, though if the contrast was a bit stronger I think he would not seem like so much of a blur. If the blue was a closer tone to Sure Fire or the Dusty he came packaged with, it would’ve been better. For that reason, I see the figure as mostly inferior to the nicer ‘90 release, but I appreciate him either way.

Law’s head sculpt is based on Kirk Bozigian, which is an interesting bit of trivia. It’s on the softer end of ‘87 sculpts, but the figure looks pretty good overall. 1987 was a real sweet-spot for sculpts, as we saw the bulbous heads of ‘86 being walked back, and the designers had also moved past the sometimes odd proportions of the ‘85 line. It was also well before the often busy looking designs you saw in ‘89 and later, so figures like Law have a simple, down to earth look like most of the early Joes.

For accessories, you get his helmet, uzi, Law, a leash, and baton, the full Law & Order V1 load-out. The accessories are all similar to the originals, but a wee-bit different: this time the uzi comes in silver, the MP design on the helmet is different, and notably Order has more paint. The last one should be a good thing, but I think Order might by the weakest Joe-dog of them all. Mostly, it’s the expression: it has much more of lip-curled and dejected look than the intense growl seen on Junkyard and Timber. The pose and fur are both nice, though he’s not my favorite pet for his face.

2000 Law & Order is still cheap… When you find one cheap. Practically all of the figures you see for sale are carded examples, and are almost exclusively BiN’s. Still, auctions for the carded set with Dusty (who’s pretty neat, too), only hit around $16, and fair-minded sellers will sometimes only ask for $20 if it isn’t an auction. Since he has the original accessories, it makes this figure a decent option, though just in terms of colors, the last two were probably better.

2000 Law and Order gi joekeep-that-thing-away-from-my-dog_6338763871_o

2000 Law & Order Links:

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Attica Gazette

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Half the Battle

1985 Tele-Viper

1985 Tele-Viper

The Tele-Viper is cool figure to me, both because the sculpt was familiar to my childhood and because he’s a classic Cobra from the best year. He goes with the Viper like peanut-butter and jelly, and in general works with a lot of different Cobras. Yet the figure’s not underrated, rather, he’s closer to being one of the worst figures from his release year. There’s some stiff competition in there that makes that a relative statement, though I think it’s fair to say the figure is flawed.

gi joe vintage o-ring tele-viper 1985 hasbro cobra

I really like the Tele-Viper, always have. My first experience with the mold was the Python Patrol version my brother had, and although he also had a Python Guard and Python Trooper, the Tele-Viper is the only one I really ever remember playing with. Someday I’ll get around to writing an incoherent diatribe about the Python Tele-Viper, but at the very least I’ve had an attraction to the sculpt since I was a kid, and I think that’s owed to the design being very good. For a dude lacking a proper weapon, Tele-Vipers tread that perfect blend of sci-fi fantasy mixed with a solid amount of military realism, mostly favoring the later.

In other ways though, the sculpt on this figure sucks. The sculpting is all over the place and feels to me like a “worst of both worlds” situation of problems that are stereotypical to both ’85 and ’86 figures. First, his head is ridiculous. It’s bigger than a Viper’s head despite having most of his face exposed! I always just sit there imagining he must look like Alfred E. Neuman when he takes his helmet off. This a problem I associate more with ‘86 figures, as that seemed to be the year where pumpkin-heads really took over the line.

The rest of the figure’s sculpt is much more typical of a 1985 figure, both in the way of featuring a more modest military fatigue but also for having somewhat janky proportions. I’ve made it no secret that I think ‘85 was the strongest year of figures overall, but something I feel goes somewhat overlooked is the proportional inconsistencies among the body sculpts. In the case of the Tele-Viper, he has a slightly more slender waist in contrast to somewhat bulkier shoulders. It’s a lot different from Footloose or Torch, who have waists so thick relative to their legs it almost looks like they’re wearing diapers. The issue is only apparent with ‘85 figures, as both the ‘84 and ‘86 lineups look far more consistent.

Probably the biggest appeal of this figure is how cohesive he is with a Cobra collection. To me, the Tele-Viper feels like he goes with anything, almost to an extent that I’ve not often felt the need for a huge army of them. I usually just use them to support larger squads of Vipers instead. I think he was clearly meant to look good alongside the Viper, though his simple outfit doesn’t look horrible alongside Troopers and Officers. The early use of Cobra purple lends itself well to later figures like the Techno-Viper once that color became more common, so in some ways he’s a versatile Cobra that looks good with almost anything.

For parts, you get a backpack, a camera gun, and a hose to connect ‘em. Very passive for a terrorist, you’d think he’d have some kind of small gun sculpted onto him somewhere, but no, the Tele-Viper comes with no lethal weapons, usable or otherwise. That said, the camera gun is a lot of fun, and any part that connects with a hose just seemed so much more aesthetically pleasing. He basically has one single thing he does, but it might not be a stretch to say he does it better than Breaker or other similar figures.

There’s not many repaints or variants of the Tele-Viper mold to track down. After the Python Patrol version, the mold went to Brazil and was released by Estrela in colors similar to the 1985 figure. The blue on this version appears really, really bright, and there’s an extra red paint application around the belt buckle. It’s not much, but enough to seem interesting on an underutilized sculpt.

Tele-Vipers still go for very sane prices, between $10 to $15 for a mint, complete figure. For a classic army-builder, I’m a little surprised by that, though I spent plenty of time roasting the figure just now, so maybe those feelings aren’t so unique. Like Tripwire and some others with painted faces, his nose is prone to chipping and revealing the dark plastic underneath, which is something to look out for.

gi joe vintage o-ring tele-viper 1985 hasbro cobragi joe vintage o-ring tele-viper 1985 hasbro cobra

1985 Tele-Viper Links

Forgotten Figures

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1988 Sgt. Slaughter

1988 Sgt. Slaughter

I don’t know a lot about wrestling, and generally speaking I don’t like celebrities either. So normally I’d be against anything to do with a celebrity crossover inside my precious military fantasy, but the Sarge is an exception. To me, Sgt. Slaughter is a GI Joe icon; He’s the face of the brand in a way Duke could never be, partly because he encapsulates something of 80‘s culture* that’s lost now. Also, he’s on Twitter and is incredibly nice to GI Joe fans to this day, so it’s hard not to like him. With that said, here’s the less-seen V3 Sgt. Slaughter.

*One of my vague statements that’s probably more amusing left to interpretation. A team of elite American soldiers recruiting a famous wrestler to be their drill sergeant, and help them win fistfights against ancient aliens and terrorist leaders made from the DNA of history’s baddest dudes, is so over-the-top and unashamedly macho. GI Joe seemed a lot less like propaganda for the war machine, but rather a collection of anything cool that would make a boy’s imagination run wild. Ninjas, laser guns, big tanks, killer robots, ninja women in tights, some heavy metal lookin’ dudes; tossing in Sgt. Slaughter kind of gives you the essence of the brand in a nutshell. It’s also something they’ve never recreated in the roughly four decades since.

This Slaughter was the included Driver for the Warthog A.I.F.V., which is a pairing that only makes sense when you think about that fact that Slaughter probably helped move a ton of these vehicles off shelves. With the Triple T, that felt a lot more like an excuse to upcharge for Sgt. Slaughter, but at least with this version he’s actually included with one of the best vehicles ever made. 1988 was a good year for GI Joe in general, but the vehicles especially were better than average.

1988 Sgt. Slaughter stands apart from the first two releases by switching out his more standard outfits for a stereotypical GI Joe design. The result is something that feels well integrated with the line at the time, at the cost of seeming much more generic than the previous two Sgt. Slaughter figures. This version of the Sarge looks like it could easily have been some random Joe just with a head swap, which is a good thing or a bad thing depending upon how you look at it.

It’s a strong figure besides being mildly generic though. The sculpt is nice and sharp, especially around the chest with those bullets and a few other details. The head’s a little large and soft, but it doesn’t bother me too much, since he has a removable hat. Normally I’d prefer a sharper sculpt to a removable piece of headgear, though one of the strengths of this figure is that he’s different enough from the last two Slaughters, so the compromise is worth it in return for something new.

Speaking of the hat, it’s his only accessory, so that’s about it for this paragraph. Kinda weird he’s got an ammo belt sculpted onto him and nothing it goes to, but later vehicle drivers tended to cut corners like that. My introduction to the GI Joe media was an old VHS recording of GI Joe:THE MOVIE, and the Terror Drome infiltration scene was always one of my favorite parts. I think because of that, I tend to pair him with Cobra weapons I imagine he’s stolen while fighting behind enemy lines. That’s how I rationalize the bullets too: He picked them up as spare ammo after raiding a Cobra armory.

1988 Sgt. Slaughters are harder to find than others, and are somewhat pricey at the moment, consistently hitting between $20 to $30 for a good example. Being an ‘88 figure that’s tied to a mid-sized vehicle probably means there’s less of them out there, though the relative scarcity would be offset by the fact that this is the least memorable Sgt. Slaughter figure (I put Slaughter’s Marauder’s ahead of him, since at least he had a sub-team named after him). This is a lot more than I paid for my example years ago, but the seller’s market fades slowly, and Sgt. Slaughter appeals to more than one fandom, so it makes sense.

1988 sgt slaughter gi joe 6995362757_248269ff4d_c6995362001_7a3d257af2_c

1988 Sgt. Slaughter Links:

Attica Gazette

Forgotten Figures

Half the Battle

3D Joes

Joe A Day