1989 HEAT Viper

1989 HEAT Viper

‘89 Joes are ones I mainly know though my brother’s collection, and most of them stuck with me as the figures my brother had that weren’t horribly gaudy. In his collection, he had almost every figure released in that year, with the notable exception of the HEAT Viper. So when I got into buying vintage figures in my teenage years, this felt like a curious gap I was eager to fill. As it turned out, the HEAT Viper wound up being a figure I never really had a use for, despite my earnest intentions for him.

I really like the 1989 Joe line. Sure, there’s a few stinkers in the lineup, but more of the figures, and especially the Cobras, strike me as being innovative and fun. Among the figures that should be a lot of fun, is the HEAT Viper. He’s bright, has an exciting job (Cobra bazooka trooper), and tons of little gimmicky parts. Only none of these things are done well, and he really isn’t that much fun of a figure, unfortunately. The light-orange and purple colors don’t really hit as nicely as the Alley Viper did. His parts also tend to make him really, really cumbersome to handle, yet, they’re also integral to the figure (good luck if you lose some). Speaking of his accessories, his sculpt is covered in hardpoints and pegs for those, which leaves something to be desired, to say the least.

While the idea struck me as an interesting niche at first, one thing I’ve discovered with time, is that having a Cobra equivalent of Bazooka or Zap, isn’t something that finds a role all that often in my collection. I guess unlike those two, the HEAT Viper is a terrorist, and can find all sorts of nefarious things to do with his bazooka. Regardless of how you rationalize him, he’s basically a guy that shoots his rockets off and then that’s it. It seems like something fun, but I much prefer a Stinger or a Viper with a bazooka, to having a dedicated specialist for the role.

Although I don’t particularly hate the HEAT Viper in spite of his flaws, while writing this, I have come to the conclusion that this maybe the worst figure from his release year. Comparing him to the other bad figures from that year, he’d be among the likes of Annihilator and Dee-Jay from the single-cards, and Long-Range and Wild Boar if you count vehicle drivers. The vehicle drivers are pack-ins, so of course they’re a little more underwhelming, though I think overall the issues with his parts and clunkiness makes the HEAT Viper decidedly worse than Annihilator, and maybe slightly worse than Dee-Jay. Both of those are ugly figures too, but they don’t loose functionality in the way the HEAT Viper does, the Annihilator is a lot more fun with his parts, too.

A huge problem for this figure, is that he is essentially married to his parts. His kit includes a bazooka, a sculpted hose and generic black tube, six tiny missiles, and a backpack with some exhaust pipes on it. None of these parts are terribly exciting, though the figure doesn’t really work without them. The small missiles are a particularly perplexing decision. When taken off the figure, there’s nothing to do with them. I guess him running out of ammo was considered a play feature? Of course, most of the time they just got lost instead. When he’s fully decked with his gear, another huge problem is that he’s really clunky. It looks sort of okay, but it’s not easy striking a convincing pose with him. Speaking of which, I get the feeling that his bazooka was designed for use with a certain hand, but I’m not sure which. The card-art shows him using it in his left-hand, though it feels a little more comfortable in his right. Also, he has some kind of exhaust pipes from his backpack on his left hip, so it’s weird that his bazooka’s exhaust would be bumping into that.

Despite his problems, Hasbro made of number of repaints of this mold! He got an Undertow head in 2001 and became the Fast Blast Viper, who was subsequently painted red and tossed in the BJ’s 8-pack from ‘02. The original head then made a return to the figure for a Python Patrol version in the ‘03 Python Patrol 5-pack, with the peg on his helmet retooled to sit higher. Prior to all of this, he appeared in Brazil as Estilhaço, with slightly different colors.

HEAT Vipers are very common and not at all valuable, though mint, complete HEAT Vipers don’t actually show up all that often. Most of the time, you can find this figure with one or two of his missiles, but rarely all six. Still, even a complete figure is only worth around $15, which isn’t too much for something with parts as small as this. It’s also easy enough to just buy two with a few of their missiles and combine them to have one complete figure, as less than complete HEAT Vipers tends to only run around $7.

1989 HEAT Viper Links:

The Dragon Fortress

Half the Battle

Pint O’ Comics

1993 Heat Viper (Version 2)

1993 Heat Viper (Version 2)

When I was collecting in my teenage years, my early vintage acquisitions were some odd ones, mainly flavored by both odd tastes and conditions. The condition being, that for a while early on I did not buy loose toys. Back then I was really bothered about not knowing where my toys had been, but with time I came to desire more vintage items then I did new ones, so the only practical solution was to forget this phobia. Still, it meant my early purchases tilted more towards what was practical to buy MOSC, such as the Battle Corps Heat Viper.

It was pretty fun buying a vintage figure for the sake of opening. I know some of you might find that sentence a bit sadistic, but on a cheap (and honestly crappy) figure like this Heat Viper, it’s an experience with enough novelty value I found it worth a small premium. The truth is, I don’t remember opening many ARAH GI Joes. Most of the oldest toys I had as a kid were ones I was borrowing from my brother, though I had my own collection of figures from ‘93 and ‘94 acquired on clearance years later. So there was a lot about the feel of the packaging I didn’t remember.

“This new generation of Cobra anti-tank specialists are equipped with the latest in hyper-kinetic, high-speed, armor-piercing technology. When they spot a G.I. Joe vehicle (especially a nice Battle Wagon, Patriot, or Mudbuster) they sit perfectly still, lining up the tracker sights on target to guide their projectile. Then they try to squeeze off one of their hand-held rockets knowing they’ve only got one shot because if they miss, there isn’t a G.I. Joe worth his salt who’ll let that poor fool try for seconds!”

Interestingly, his secondary specialty is listed as being the Earthquake Driver. They did this a lot in the line’s twilight years, where instead of including a vehicle driver with the vehicle, a random single-card figure was just named it’s driver. I really can’t see why a Heat Viper would also be driving what amounts to a weaponized construction vehicle, but oh well.

The Heat Viper himself is a boring, maybe even terrible figure. The original Heat Viper had it’s fair share of problems, so it’s amazing they created what is almost surely a downgrade from that. The figure is almost totally devoid of either sculpted or painted details. He’s just a guy in green tights, and he looks as much like an anti-tank trooper as he does a ninja. Besides that, he’s all of three colors, and he wears his underwear on the outside. So he doesn’t have much going for him visually.

Gi joe arah vintage cobra heat viper hasbro 1993 dr mindbender parts

Nothing gets better with his accessories. The generic combo of the PSG1 (Rock Viper riffle), the Annihilator’s SMG, and Iron Grenadier’s pistol all in fluorescent green makes him feel almost like a parody of a 90‘s figure. I normally skip commenting on missile launchers, but in the case of this Heat Viper, it’s one of his more interesting accessories. It shares a lot of details with the V1 Heat Viper’s bazooka, even having the distinctive “Fang” logo on the launcher. So for once, it’s character appropriate, and although it’s a very cumbersome part, it’s one of the only launchers I’d ever contemplate displaying a figure with, so there’s that.

In proper correspondence with the figure’s quality, the V2 Heat Viper is nearly worthless. A MOSC figure will still sell for about $12, which is maybe only a dollar or two more than what I paid for a carded one almost a decade ago. Save for the missiles, you can typically find these nearly complete for around $6. Through lots, you’ll get a good number of them for even less, which is what I’ve done over the years. There’s not much good to say about him, but it’s a cheap acquisition to pad out a 90‘s collection if you seek that.

Gi joe arah vintage cobra heat viper hasbro 1993 dr mindbender
Gi joe arah vintage cobra heat viper hasbro 1993 dr mindbender
Gi joe arah vintage cobra heat viper hasbro 1993 dr mindbender cardback
Gi joe arah vintage cobra heat viper hasbro 1993 dr mindbender cardfront

1993 Heat Viper (Version 2) Links:

Forgotten Figures

Yo Joe

3D Joes

Half the Battle