1987 Techno-Viper

1987 Techno Viper

At a glance, I would’ve one time told you that the worst year of ARAH figures was 1987. It’s a very unique line-up of toys, as in the course of about three years you go from mildly realistic contemporary military costumes in 1985, futuristic sci-fi designs for 1986, and then you wind up on 1987, which mixes pulp fiction with super-villains. It’s an unappealing transition, but even among the wacky designs, there’s hardly a figure from ‘87 that’s truly bad (And that one figure is probably Golobulus.). A few figures are even stand-out classics, like Falcon and Outback; for the Cobras, it’s easily the Techno-Viper.

Besides that I like the figure a lot, I realize I don’t have many substantial observations to make about the Techno-Viper. I think part of that’s because I’m a little nostalgic for this figure, which is something I don’t often feel about GI Joes, or much of anything. This was one of the first Joes I bought when I got into collecting vintage stuff when I was around 15, along with V1 Major Bludd, a Lamprey and a Stinger Driver. I think that’s a bit of an odd scenario, since I know most of you didn’t buy toys as a teenager, and likewise, I think people are usually more nostalgic for their early childhood. For me though, it was a good time: toys were cheap, and I didn’t have much better to do than daydream about plastic terrorists from the Cold War, and occasionally take some odd photos of them while learning how to do that. I still sometimes think about that mish-mash selection of Cobras going on missions, only for the fact that I got them at roughly the same time.

There’s a lot going on with the Techno-Viper that makes him such a cool figure. I think first and foremost the idea is a lot of fun. They’re basically combat engineers and maybe a little more, which makes them versatile characters you can always pepper in to a few scenarios. As the only generic, single-carded Cobra in his year, having a guy who mostly only fills a support role seems a little tame, but he works as a nice replacement for the Tele-Viper who would’ve been discontinued by this point, and he’s a little more action-oriented than that figure too.

Another thing they have going for them is looks: The Techno-Viper is one of the most visually appealing Cobras ever created. The purple and dark-purple colors are really eye-catching, and do nicely to compliment Dr. Mindbender. It’s a really well painted figure, and all of the major details and elements present on the sculpt are highlighted with a few colors of paint. The only thing about the sculpt I’ve never been to keen on his his helmet: it’s a little soft looking and more vaguely shaped than what you see on his card art, the size and paint on it are still very good though.

Finally, his accessories are absolute winners. He includes a hydraulic clamp (usually called a claw, but I think the card calls it a clamp), a sledgehammer, a wrench, a plasma rifle, a backpack and two hoses that hookup his tools to his backpack. There’s a lot of fun that could be had posing him with his various tools, and it’s very nice they have thin handles that let him hold them really easily. Without his parts, this is still a very fun figure with some uses, but these accessories are really one of the main factors that make him stand out.

V1 Techno Vipers remain relatively affordable figures most of the time. In general you can get a good one, mint and complete for around $13; BiN’s commonly go for around $20. This figure is especially prone to elbow cracks, so you might want to look out for that when buying one. Oddly, I’ve noticed prices can be really inconsistent on some of these, where sometimes figures with a lot of damage will outprice relatively mint examples. In particular, the elbow cracks don’t seem to stop people from randomly paying way more for a figure.

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1993 Dino Hunters Low-Light

1993 Dino Hunters Low-Light

Dinosaurs were to the nineties what ninjas were to the eighties. This is mostly caused by Jurassic Park, and in short order you saw Hasbro branch out and make an exclusive set of figures for Toys R” Us: GI Joe’s Dino Hunters. This was to become a new format of GI Joe releases, where you’d get two repaints and a vehicle as some kind of team, it would’ve resurfaced in 1995 with the Arctic Assault set, but instead that was canceled for Sgt. Savage, a toy line well remembered for it’s high-quality and selling out so fast you’d never dream of seeing them stacked to the ceiling at Toy Liquidators…

Anyways, this isn’t April Fools, though I did use that occasion once to remark on the hilariously bad dinosaur included with this set. Of the four items included, it’s easily the worst, but the Dino-Hunter (that’s the vehicle, it could use a better name) and Low-Light might be tied for the best items in the set. At times, the fluorescent yellow has made me wince at this figure a bit, but past that it’s a really nice repaint, and I like it a lot better than Low-Light V3 (who he’s a repaint of) in a few ways. I know a lot of people consider 1991 Low-Light an underrated figure. I see a lot of that release’s quality and I do like it, but he’s still probably my least favorite Low-Light figure. His appearance just changed so much form his ‘86 design that I could never really recognize it as Low-Light.

Dino Hunters Low-Light on the other hand has a really nice color-scheme and deco. Besides the fluorescent yellow (which does compliment his vehicle really well), Low-Light swaps a lot of the black he had featured on his pants for a nice olive green tone similar to what you’d see on plenty of older Joes, the Tiger Force figures especially. He also has a more emerald green color on his undershirt, so the figure has a nice range of complimenting colors, and it does nicely to make the neon seem less jarring (Compare this to Dino-Hunters Ambush’s orange, which seems way more out of place.).

My favorite painted detail on the figure though, would probably be his eye-brows. His eyebrows are black, not blonde like the rest of his hair. It’s a little touch of continuity between the figures, which implies the black-hair of the ‘91 figure is his natural color, while the original figure and this one show him with bleached hair. It’s one of those little things that you wouldn’t have thought anyone would’ve cared enough to do, given this is a random exclusive repaint at the tail-end of the dying toy line.

For accessories, you get ‘91 Low-Light’s customized uzi and helmet with visor, Airwave’s rifle, ‘91 Mercer’s smaller gun, Skydive’s pistol, and Hit & Run’s knife, and a figure stand. Right down to the color, most of these parts look exactly the same as ‘93 Leatherneck’s. His helmet’s visor is not the same as ‘91 Low-Light’s, it has no paint and is entirely black. Despite that, nearly every single “Dino-Hunters” Low-Light helmet you see for sale is just the common retail release. The uzi is also different, the sculpt was simplified and the stock no longer has hollow sections in the middle (Again, the same as Leatherneck.)

The last complete Dino Hunteres Low-Light sold for a whopping $158, which actually out prices some desirable Night Force figures. I find this grating, as this figure isn’t that rare (there’s always at least a few for sale), and while it’s nice, it’s not $158 nice. Also, the one I have pictured here isn’t mine, it my brother’s that he loans me for photos. So I don’t really have this figure in my own collection. I’d like my own, but there’s no way I’d ever pay that much for it, so bleh.

gi joe dino hunters lowlight ambush toys r us 1993 gi joe dino hunters lowlight ambush toys r us 1993

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Funskool Scrap-Iron

Funskool Scrap-Iron

Scrap-Iron’s always been a favorite character of mine, which I mostly attribute to this Funskool figure I got cheaply early in my collecting years. As a child I was somewhat of a germaphobe, and going into my early teenage years I retained this feature; which closed a lot of doors when it comes to an interest in old toys. For a brief window I only bought MOSC figures, which prompted me to buy more Funskool items than I probably would have otherwise (at the time, I had a very scathing opinion on them). In hindsight this was very good, but I’ve wondered if it hadn’t been for that, if Scrap-iron might’ve been overlooked for every other classic Cobra I could’ve had.

The funny thing is though, is that rather than being excited and satisfied with carded o-ring joes that didn’t trigger my germaphobia… I was rather unsatisfied. So much so that I got over myself and started buying old stuff, cause I had too much I wanted and Funskool figures seemed pretty lame at the time. Before they were chic, cool and overpriced, Funskool figures came across as toys for cheapskates, since they were generally like Hasbro figures, just with less paint and terrible quality-control. Then at some point the government changed the chemicals they were putting in the water, which is what made us collectively decide that Funskool rules and the neon-90‘s were actually pretty cool!

Funskool’s release of Scrap-Iron is reasonably solid and interesting. For the most part, he’s the same colors as the Hasbro release, though noticeably the blue is somewhat brighter and now his chest is painted flesh-tone instead of red like an undershirt. I’ve always thought this made the figure look like he’s somewhere unbearably hot like a desert or a jungle, so it has it’s charm, although it’s not too convincing. The upper-arms have also been swapped for Toxo-Viper biceps, which I do think is a small upgrade.

The downside in all of this is that the quality of this figure is complete crap. I do know that Funskool made Scrap-Iron’s for a very long time, and some of them were painted better than others (Vehicle pack-ins and certain odd years too.), but this figure was painted like poo. The paint is thin and smeared in several places, and along his collar is a noticeable bubble that I find very distracting. Now that we’re all old and hunting for novelties, it’s easy to sometimes forget why Funskool overstock was a thing into the early 10‘s.

Of course, a place where you don’t loose out in this instance is the accessories. Funskool Scrap-Iron comes with all the parts you’d get with Hasbro Scrap-Iron, and that alone validated this figure’s existence for a long time. That includes his RAR machine-pistol, and his complete rocket launcher system, all in colors similar to the original’s. At a time when this figure only cost $3, these accessories certainly made him worth it, although that’s mostly lost on newer collectors.

I’ve recently made an unfortunate discovery that my Funskool Scrap-Iron has yellowed suddenly. This one’s partially my fault, as unlike with Hasbro’s 2000‘s plastic that turns for no reason, my Funskool Scrap-Iron got nabbed by his launcher’s missiles. When I pulled them out of his bag, they were extremely sticky, meaning they leaked plasticizer, which probably is what discolored my figure. So if you have this guy, I recommend keeping his missiles somewhere else, isolated from any other parts or figures.

The only two Funskool Scrap-Irons that sold recently were BiN’s, that went for $65 each. I find that very silly, but it is what it is. For figures like this one, the sad fact is that a lot of the novelty they provided is lost once they started hitting around $20, and anything past that would be a very questionable purchase. There’s a lot of very interesting international figures you can get for not much more than that, and a mint complete Hasbro figure doesn’t fetch $65, in fact they barely go for $30.

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1982 Rapid Fire Motorcycle (RAM)

1982 RAM

The RAM is a very simple toy, but probably the best motorbike released in ARAH. It scales well, it has weapons, and enough detail to make it interesting. It’s also very iconic (hate that word, so overused) for how associated it is with the early Joes. Rock&Roll, Breaker, and Duke are all characters I see as being closely tied to the RAM, but it jibes well with figures that came a few years later too.

For a long while I really didn’t appreciate this year of vehicles. Partly, that’s because the 25th Anniversary line provided me with a very nice FLAK, VAMP and RAM, so with only a small collection of First 13 guys, I really didn’t see the point of going back for vehicles that for the most part seemed like downgrades. 15 years later and I still haven’t bothered with a VAMP or FLAK, but the RAM stood out as something that really needed to be with the figures it was designed for. The 25th mold is way more detailed, but big handle-bars don’t really mean much to figures that can’t dream of holding them. I think the added detail also alienates the newer mold a bit, as although it’s nice, it looks out of place with figures that are 25 years older.

The RAM is a really solid vehicle. GI Joe motorbikes tend to not be the most stellar items, from my own experience I don’t like quite of few of the others I’ve handled like the LCV Recon Sled, or the Ninja Lighting, and while I’ve never had one myself, from what I can tell the Silver Mirage is basically just a lousier version of this with copy-pasta missiles all over it. I think a major issue they run into, is that a good bike-ridding pose is somewhat difficult for articulated toys to achieve. Modern toys still struggle at this a bit, and classic o-ring joes especially struggle.

So the RAM sort of sidesteps some of this by having no handle-bars at all, figures just kind of hug it and play pretend. It’s a side-effect of being designed for toys that didn’t even have elbow pivots, but amusingly I think it works better in practice than some of the later attempts at bikes. The bike features a pair of removable saddle-bags, a kick-stand, and a removable gatling-cannon as it’s other features. It’s somewhat simple, but that’s really all it needs to be, so it excels at doing it’s job very well.

The only real flaw with the RAM is that it’s hard as fudge to find a mint one, which might be another way of saying it’s prone to damage? It has these little posts at the bottom of the bike, and I notice more often than not they’re cracked off (Semi-related: the box photos of the prototype depict these as pegs, but on the toy they’re wider.). The kickstand is also pretty fragile, and sometimes even the gun will have it’s connecting pegs snagged off. To me, it doesn’t really feel fragile, but it’s now upwards of 41-years-old, so I attribute most of this simply to time.

Which leads into pricing: Although the RAM is a very common vehicle, it’s also pretty hard to find a decent, unbroken one. $20 seems to be the average price for a good one, though something I found surprising is that plenty of ones that were broken would still hit around $20. My copy is a damaged one too, but I bought it on a whim at an estate sale years ago, mainly because it was in a vintage Matchbox case I wanted, with a handful of other small goodies for something like $5.

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1987 Psyche Out

1987 Psyche-Out

As I looked through prospective candidates for this blog post, I came up with nothing I really felt like writing about. Really, I have several Cobras that I fancy for a rant right now, but I wrote about the Crimson Guard Immortal last week, and if I do Cobras back to back, I’ll run out of ones to write about too quickly. It would’ve been a good reason to skip posting at all, but as I skimmed through my photos looking for some Joe I have at least two pictures of to write about, I realized Psyche-Out fit the bill.

“But in that second picture, he’s just in the corner! Shouldn’t I find some other use for Psyche-Out and post about him then?” I thought to myself, but that’s the thing: I’ve owned this figure for closer to a decade now, and I’ve only thought to use him twice. I never hated Psyche-Out, not enough to verbally declare it anyways, but the figure is just downright boring. More so the character, but the toy doesn’t do much to really make his specialty seem more compelling.

For a while, I thought that maybe the colors were something I found off putting about Psyche-Out. I wound up getting the Night Force version a few years after this one, but that still didn’t help me want to use him any. Opposite to that thought, I think the colors are one of Psyche-Out’s strong points. Sure, his shirt is a pretty bright shade of green, but at least it looks nice, and it contrasts nicely with his dark grey pants and red highlights. Some of his colors match up pretty well with ‘86 Roadblock, and Cross-Country, and the bright green’s not to far off from Sci-Fi. So contrary to the assumption that the colors are bad, he actually pairs up pretty well with a few contemporaries.

Still, as an action figure his specialties are just too boring for me. Yeah, psychological warfare is real, and often involves some sinister stuff (Some of which we experience in our everyday lives!) but what does he do that’s actually fun? From the comics, all I remember was his appearance in Sierra Gordo, where he stood there with an M-16, a role where he would’ve been interchangeable with anyone else.

His accessories go along with his weirdness. You get a pistol, two clip-on dishes for his wrist, a backpack, and a handheld… uh… Radio… Paranoia… Inducer, thingy. I guess he points his radar dishes at Cobras and makes them worry if they turned the stove off before going to battle or something. The whole set-up is okay, but with all of his gear on he looks incredibly dorky; it reminds me of the things people used to make with those old AOL disks you used to get in the mail every other day. His pistol is nice, nothing special, but an option in my armory of GI Joe sidearms. Looking at it, I get the sneaking feeling that it’s based on a real pistol, but knowing how odd some of these Joe guns are, it’s probably something so obscure I’d never be able to identify it. Speaking of that pistol, I didn’t comment on his sculpt: on his chest, there’s an empty pistol holster, which I thought was a nice little reference to the part he comes with.

You can get a mint complete Psyche Out for $12 pretty often, which isn’t much considering the fact that all of his dish-equipment is made of two pieces that can come off, in addition to his head antenna. So all in all, he has nine parts that could rather easily get lost. In that way, I could see him being a much more expensive figure, but that would be if he really served any purpose. In many ways, he’s really the Joe equivalent of Raptor: A well executed figure somewhat wasted by a boring and outlandish idea.

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2003 Crimson Guard Immortal

2003 Crimson Guard Immortal

If you just went by names and themes that seem popular with collectors, it’s hard to imagine that the 2003 CAT II and it’s driver, the Crimson Guard Immortal, have spent most of their lives languishing as undesired clearance items. Personally I chalk that up to poor execution, but I don’t really have too much of a personal investment in this Crimson Guard Immortal either, and he’s without a doubt, more popular than the vehicle he came with.

A big deal in the 2000‘s was that Funskool had many of the popular vintage molds that fans wanted Hasbro to make new figures from. So about a dozen and a half of these molds were recalled by Hasbro and put to use for a handful of repaints before disappearing forever. Ultimately, I think it’s better to have a few more new toys to collect than a few more thousand Funskool figures that are off somewhere where I’ll never see them. Of course, the big disappointment was that Hasbro (and the Club) didn’t really do anything with these molds, and only used them for a short window at that.

The Crimson Guard Immortal is an interesting character. By his file card, he seems almost just like a new version of the standard Crimson Guard as opposed to a new rank in Cobra, but I suppose there’s a little fun in being able to interpret him as either one (‘91 catalog just refers to him as “Crimson Guard”, so he’s really a V2). Another interesting thing I never noticed, is that he’s apparently always been a vehicle driver with the original being “Licensed to operate: All Cobra land and air vehicles, including Hammerhead and Hurricane.”. The Spy Troops release modifies this text to “Licensed to operate: All COBRA land and air vehicles, including Cobra Cat-2”. Reducing a CGI to being a generic vehicle driver doesn’t really strike a chord with me, but at least there’s precedent for it!

This figure goes the route of the Python Guard, with the crimson he’s named for represented by a few details rather than his main color. So this Crimson Guard Immortal is mostly a dark gray with some red on his mask. I think it’s a little weird that a Crimson Guard Immortal who drives a big red Crimson Attack Tank is for some reason mostly grey, especially when black with a little more red would’ve been a nice reference to the original CAT’s colors, but it looks nice enough, so whatever. The tone of the grey coupled with his red mask makes me think of Interrogator, but I’m not sure I’d have them be related in any way (in my own fiction, of course).

This figure comes with no accessories, which makes him seem a little more bland than he already is. Of course, the original Crimson Guard Immortal’s accessories aren’t a set I find essential to the figure, despite that he has a leg peg that’s specifically designed for those parts. The wacky guns-akimbo set up was barely okay for Rock&Roll V2, but doesn’t really seem so natural for a lawyer/tank driver.

So the steadiest price I can currently discern for the 2003 Crimson Guard Immortal is around $40. This figure used to never go for half of that, but the Coof-Collectors pushed prices up above where they currently are, so $40 seems fair now. Personally, I’d much rather stock up on two or three of the ‘91 CGI, or frankly any other version of the Crimson Guard than this one. This figure isn’t bad, but he also is rather lacking in any substance to make him worth that much. Another thing, you might notice he’s made from the cursed 2000‘s plastic that spontaneously yellows for no reason, so keep that in mind too.

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2005 Major Barrage

2005 Major Barrage

The “New Sculpt” era of Joes is not remembered by a whole lot of people. I attribute that mostly to botched marketing, which also led to them not really reaching kids all that much. It’s sad that I preface most posts on these figures like this, but the 2000‘s were a lamentable time, especially for GI Joe. Now for a shock statement: Major Barrage is the best sculpt from this era, and if 1/18 scale Joe ever comes back, they should be based on this figure’s design.

As you may or may not know, Major Barrage is not constructed like a normal figure from the time. While most New Sculpt figures roughly copy the design of the post-‘85 ARAH figures, Major Barrage experiments with construction changes more similar to the 25th Anniversary figures that would debut two years later. Notably, he has a ball-jointed head that connects at the top of the neck rather than inside the torso, swivel wrists, and his elbow-joints are on swivel-disks, the same as the 25th figures.

The thing about this is that he really hits the best of both worlds with this design, being a small figure that’s fun (and easy) to play with, while also featuring some modernizations that make him a little more pleasing aesthetically. 25th (“Modern Era”) figures looked nice once they hit their stride around Rise of Cobra, but always suffered from being gangly and fiddly, not really fun to play with. Likewise, the New Sculpt figures were more play friendly thanks to them just parroting ARAH construction, but they also adapted that construction is often weird ways. Once the 1/12 fad flies over, I hope Joe goes to being something like this, maybe just with the waist-joint used on the Marauder’s Gun Runners figures.

So the figure is really nice and well made in my opinion, easily the best from his era, but Major Barrage himself doesn’t really click with me that much. Overall, his character design is really, really boring, just being some ratty lookin’ dude in camo pants and a tanktop. He has the same energy as some low-tier vehicle driver like Wild-Card, only with the added blandness of being a tough guy nerd’s self-insert character (for clarity, I don’t know that he is, but he looks like one). He has a file card that describes how how he’s the baddest dude since Big Brawler, but honestly, I can’t really care about his character just for the fact that GI Joe hasn’t had a good piece of media since Double Trouble in 1991.

For accessories you get a vest and two, pump-action shotguns. Yeah that’s right, Major Barrage is so badass he rocks two PUMP-ACTION shotguns akimbo, doing some John Woo movie stuff! I guess this dude’s so cool he racks the slide with his teeth. A shotgun could make sense if he’s in a vehicle, since he’s supposed to be an Artillery Commander. Jokes aside, the figure makes good use of the shotguns thanks to his swivel-wrists. I just find guns akimbo to be very dated and corny now, but we like corn here, so that’s alright.

Major Barrage doesn’t show up for auction so much, but BiN’s on eBay have sold between $20 for a complete figure and $30 for a carded figure. Likely, he probably just goes for that much since the figure isn’t the easiest to find anymore, and because the DTC packaging looks pretty good for carded collectors. I don’t think this figure should cost that much, but it’s worth noting that he is probably the best figure from his era, so maybe it’s not too crazy.

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1987 Cobra Maggot

1987 Cobra Maggot

gi joe cobra maggot arah 1987 hasbro worms vintage v1

Although it gets somewhat away from any sort of real-world vehicle, a popular gimmick of the late 80‘s was vehicles that split into smaller items and battle stations. Within the sci-fantasy world of GI Joe, it works incredibly well and made for some classic vehicles, which includes the Mean Dog, the BUGG and the Maggot, among others. All of those toys represent vehicles that could never really exist, but are still very good just for the high amounts of play value they provide to a collection.

I really like artillery items. To me, these have been my favorite GI Joe vehicles since I was a kid, as it acts as a simple objective for either side to be fighting around. I don’t know if this was inspired by video games I used to play, or if I just have a better memory of a few game stages that lined up well with my imaginations, but either way, a vehicle like the Maggot was really all I would need for a play session. Of course I didn’t own a Maggot until I was 16, but that doesn’t matter.

gi joe cobra maggot arah 1987 hasbro worms vintage v1

The Maggot splits into three smaller items, which grants you an immobile turret, a front-cab, and a command station. Without the turret, the other two components don’t do a whole lot in a action-oriented sense, but it still provides some fun opportunities. Flipping out the legs and setting up the turret is fun, but the main point is that it reveals the computer station underneath. This is a well detailed and fun little compartment to stick a figure, and it adds a lot of play value to the Maggot as a whole.

With the turret on it’s own, one issue that arises it that it no longer has the ability to aim left or right. For that reason, I much prefer the look and function of the Maggot with all of it’s components together rather than them being separated. While I’m focused on the turret/main gun, something I find frustrating is that mine no longer holds up very well. The gun barrel is given tension by a clip in it’s socket, that I assume has warped just enough over time to no longer hold the gun up on it’s own. Frustrating, but it’s 36 years old, so what can you say.

The front cab is fun too. The idea of it just rolling off on it’s own seems a little funny to me, but I guess it could be used just for towing extra turrets, so one cab could move two guns from location to location. This part of the vehicle has two guns, and the removable engine cover (Under the cover, you can also see the main gun’s loading system, which is neat.). I wish the driver could be hidden a little better inside the vehicle, but it’s alright as is.

I think a strong appeal of the Maggot is the way it looks kind of similar to a WWII German self-propelled gun. The shape of the turret especially reminds me of parts of the Hummel and a little of the Nashorn, mainly for the open-topped design they went with. It does a lot to make the vehicle seem more realistic and grounded, which I think strengthens it’s appeal as something that’s both fun and reasonable looking (rather than something like the Mamba, which is fun, but definitely not reasonable looking).

You can get a complete Maggot for around $30 on a good day, and prices right now aren’t much worse than what I remember from over a decade ago. There’s a radar dish that goes on the front cab’s rear gun, which is usually missing, though it’s not something that seems to carry a ton of value either. There’s enough demand for it that reproductions exist, which of course is another option if you feel like going that route. Regardless, the Maggot is a fun toy that doesn’t cost a lot of money, which probably means it’s still underappreciated.

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2002 Alley Viper (Version 5)

2002 Alley Viper (Version 5)

At one point in time, this Alley Viper was one of my absolute favorite Cobras. If I ever had to trim my collection down to a hand full of figures (never gonna happen), this would be a Cobra I’d never want to get rid of. And then they fell victim to the yellowing so many 2000‘s Joes have become prone to, effectively robbing me of one of my favorite figures. To this day, I’ve still not really figured out what to do with them.

I wasn’t collecting in 2002, so I don’t have any thoughts or memories about this figure in regards to when he was released. I got mine sometime around ‘11 if I recall; I was stuck at home and was playing around with a hookey survey site to earn more toy money. They gave you more money in the form of Amazon gift cards, which wasn’t bad since a lot of 2000‘s items like this still saturated Amazon back then, often for reasonable prices. My circumstances were odd, and it was a really bad time, so now I find myself very sentimental to these as one of the few things I got genuinely excited for from back then.

The colors are really fantastic on this release. For some, they definitely might be too bland, but for me, this was a nice scheme that combines a shade of blue (not Cobra blue, but it still works) with urban camouflage. The camo is created from grey and white marbled plastic with the black spots painted on, so it’s not only complex, but also slightly unique from figure to figure. At a time, I really couldn’t stand the fluorescent colors of the ‘93 Alley Viper, so having a version of the sculpt rendered in nice, muted colors was all I really wanted. The grey matched up decently with the Cobra Night Watch troopers too, so that was something.

Now however, all of those grays and whites have turned unfortunate shades of yellow. I do nothing with these figures now as I’ve been unable to decide whether I should repaint them to match their original look, or just live with them as they are until they crumble. Having figures I do not use seems like a real waste, but painting them would make them feel like customs. Interestingly, the red repaint of this guy shows no signs of discoloring, which makes that one not only a better alternative, but also sheds some light on how inconsistently these figures are degrading.

Also, I suppose it’s worth noting that this figure features all of the mold changes made from the ‘97 release. So now he features the obnoxious neck-tab for making him a fake swivel-neck. Likewise, the legs were swapped out for V1 Duke’s, since the original sculpt was lost. There’s about a decade between when Duke’s legs were sculpted and when the upper body of this Alley Viper was sculpted, so to say they don’t quite match up might be an understatement. I don’t think it looks bad though, as Duke’s skinnier legs don’t throw off the proportions too badly.

Besides the mask, the only original Alley Viper V2 accessory to show back up with this guy is his shield. On one hand, that’s all he really needs, but the Tomax/Xamot gun really doesn’t work here at all. The Big Bear backpack looks pretty decent, it’s generic compared to the classic Alley Viper backpack, but it’s still a decent piece of gear that does it’s job. There’s also a little figure stand in there too, which never hurts.

Seemingly regardless of the yellowing, this Alley Viper will still fetch a solid $10 to $15 when otherwise mint and complete. Gotta admit, the yellowing really kills this figure for me, and I find paying that much for a grungy, niche repaint a little perplexing. I guess some people just don’t really care so much about discoloration any more, which is reasonable, given that it’s almost inevitable for figures like this one.

gi joe vs cobra 2002 hasbro alley viper baroness

2002 Alley Viper (Version 5) Links:

Forgotten Figures

Half the Battle

Joe A Day

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1993 Outback (Version 4)

1993 Outback

V1 Outback is one of my favorite GI Joe figures. He looks cool, he has great accessories, a great character, and in general, fits the part of the kind of moive-like action hero who can sometimes fight big battles all on his own, if your imagination works that way. All of that together makes for a character we should see more often than we do, but his fourth (kinda third) toy from Battle Corps left a lot to be desired.

So originally Outback V3 would’ve been apart of the Eco Warriors, but that sub line was canceled similar to DEF, and it’s releases were moved over to the Battle Corps lineup of ‘93. The colors on this release are extremely bright, which is fairly similar to the tones you typically saw from Eco Warriors. The figure was then promptly repainted into some new colors more similar to the Battle Corps toys, and that’s where you wind up with version 4.

This Outback has a curious look to him, to say the least. For some reason he’s wearing a hardhat now, which makes him look more like a random lumberjack or construction worker. His shirt and pants are also much more on the plain end, and he doesn’t seem to be wearing anything that would protect him from the dangerous chemicals the Eco Warriors would typically encounter. To make him even better, he’s primarily green and khaki, with bright blue and orange details all over, in addition to some little bits of gold and black. I really can’t think of a figure that had more random colors than this one.

Gotta be honest, I find almost nothing redeeming or fun about this figure. A lot of the ‘93 redesigns were on the controversial end, like with Dr. Mindbender or Law, but those toys at least have some interesting visual elements going on with them. This Outback however, just looks really boring. The design is bland and doesn’t really seem to serve a clear purpose. Even the infamous Fishn’ Trip Bazooka from that year looks a lot more appealing than this figure does. In decent colors this mold might be salvageable, but there’s not much potential that was wasted here.

For accessories you get a tree of bright red parts, featuring Hit&Run’s carbine, Big Ben’s LMG, Ambush’s EM2 rifle, two missiles and a figure stand (as well as a blue missile launcher). It’s weird how almost every other Joe included some kind of knife or machete, but the survivalist just comes with random guns. At the very least, they are good guns, so if you’re another individual who’s developed a fondness for bright parts, you could probably find some uses for them. They don’t really make this Outback a good toy though.

Almost every Battle Corps Outback you will find is MOSC. Carded, he’s worth about $14, and loose he’s worth about $9. It’s really funny how heavily certain ‘93 and ‘94 Joes were hoarded by speculators who expected to get rich off of these; the fact that almost every example of this Outback that you find is carded makes me wonder how many kids ever even played with this guy.

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1993 Outback Links:

Forgotten Figures

Half the Battle

3D Joes

Joe A Day

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